It is the late 26th century.
Earth is recovering from a catastrophic explosion that
exterminated the majority of the population and made
most of the surface uninhabitable. The surviving humans
organized themselves along four radically different
ideologies: Harmony, Dominance, Progress and Salvation.
Followers of the four Paths live in a fragile peace, living in
almost complete isolation next to each other.
Now an even more terrible cataclysm is looming on
the horizon: an asteroid is heading towards Earth. The
time travel technology discovered in the wake of the old
cataclysm is the best way to prepare for the impending
impact; and it is up to the Leaders if they see it as a threat
or as a potential.
Anachrony is a competitive Euro-style strategy game set
in a post-apocalyptic world rebuilt along four different
ideological Paths. The game is played through a series
of turns called Eras, with past ones reachable through
time travel later in the game. Players assume the roles
of iconic leaders of the four Paths, striving not only for
the supremacy and well-being of their people, but also
their survival. After the fourth Era, an asteroid impact
shakes Earth, threatening to destroy the World Capital,
Earth’s last independent city. The Paths should prepare
for the coming cataclysm, and when the time comes,
take their part in evacuating the collapsing Capital.
In the end, one of the Paths will be the new home to
the reformed World Council, and lead humanity into
a new future.
The game itself is language independent, the product
contains English, German and French rulebooks and player aids.
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